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We intended to make drum programming much easier, much faster, much more powerful, extra experimental as well as even aid get you begun on the right foot if you're new to all this. That's why we've presented the Drum Sequencer-. player. If you recognize as well as have used the Athletes currently. included with Factor, then you can possibly already picture the exact same ideas use below. Drum Sequencer is, all at when, an assistance. device for assisting you begin, an efficient device for fast beat building, as well as an innovative. tool for things not or else feasible in Factor's sequencer. To get going, let's drag a Kong Drum Developer. right into our Shelf and include a Drum Sequencer Gamer over it. By default the eight pattern lanes in the. Drum Sequencer player are established to correspond with the initial 8 pads on Kong or the first. 8 channels on the Redrum. That implies that we can get right down to company. programming patterns. Drum Sequencer has 16 steps per pattern lane. which, by default, correspond to the 16th notes in one bar of songs. Programming a fundamental pattern is simply a matter. of toggling on actions for the kick ... like on every quarter note of our 16 step bar.And then
allow's add a snare drum. Our Entrapment is on lane 2, which I can verify. if I wished to by clicking its number to audition it ... as well as if you're the kind of songs manufacturer. who likes clean labels and notes we can label our lane as such too. I'll toggle on beat 2 and 4 of our entrapment ... press the Run switch, and also currently we have the fundamental beat for around 3,288. styles of songs. I might click as well as drag throughout our hi hat lane. to repaint in hi hats on every 16th note in our bar ... or I might toggle off every other. action for a less mad 8th note pattern. When any lane is picked, you can see that. we have a matching velocity lane where we can readjust the rate as well as therefore the. relative quantity of each step in our pattern. So for instance if we take this very robotic. pattern and also merely include some dynamics to every other hi hat step, instantaneously our pattern gains. a little musical feel to it.Step patterns don't have to be every beat. or every 8th note either. It depends on you to select where you draw. symphonious or leave spaces to create fascinating contours to your musical pattern. For instance, if I added a shaker pattern on. lane seven, I could reel in some actions ... possibly leave a space ... draw in some even more ... leave a space ... as well as perhaps one more ... Wait a 2nd ... is this? ... yeah, this sorta. Close it down, young boys! Phew ... That was a close one ... Let's get out of threat by attempting something. else. I can remove specific lanes right here, or. to begin again I can remove the entire pattern globally up top. Let's fill up another kind of Kong drum. kit helpful for Home style club defeats. And also allow's reel in a couple steps for a basic. house beat ... 4 on the flooring kicks ... backbeat snare ... as well as disco hi hats that play off of. open and also closed patterns.How regarding a clap accent on the 4th beat. too. Home drums require to turn so let's readjust. the shuffle up so our hats aren't fairly so straight. While our drums currently have some swing, they're. still a bit repetitive since our pattern is predictable. The following phase of drum programing is all around. including variation to keep our drums from being so boring. One method to do that is to change our pattern. The Drum Sequencer Gamer has 8 patterns where. we can configure totally different beats, loads, as well as turnarounds. Let's select Pattern 2 and also you'll see. we have a blank canvas to make an entire brand-new pattern. But if we just desire to modify the pattern we. already made, we don't need to begin from square one. If we return to Pattern 1 briefly and also. button to "Copy/Paste" you'll see that , much like we had the capability to clear person. lanes, we have the exact same capability to duplicate and paste private lanes to various other lanes within. the exact same pattern or in this instance, we might use this international Duplicate button as well as after that look at. to Pattern 2 to paste our whole pattern across.Now allow's make a change ... like an. additional clap right prior to the pattern cycles around. We might additionally most likely to Pattern 3 and also paste our. pattern in again for a little turnaround variation. We'll add an extra entrapment struck with a reduced. velocity introducing the last beat and also a clap on the upbeat. We can automate pattern buttons in the sequencer. simply like you could with a Dr. Octorex, Matrix Pattern Sequencer, or Redrum. I'll right click the Patterns and also pick. Edit Automation to produce a Pattern Lane in the sequencer where I can reel in four bars,. picking Pattern 2 on the 2nd action as well as Pattern 3 on the 4th. Now we have an extra diverse drum sequence that. switches to a variation on bar 2 ... and also then a turn-around for a complete 4 bar pattern.There are, certainly, other means to introduce. variation and character into our drum programming and several of them obtain downright experimental. One method is using what's called" polyrhythms." Rather than automating pattern switches over to. get variation. We can make use of straightforward mathematics. I'll reveal you what I indicate back on Pattern. 1. As opposed to this clap, allow's switch off that. action as well as program some steps on lanes 7 and 8 which are these cowbell design percussive. noises. We'll simply pepper some hits in, mostly on. the down beats. Initially my 16 action pattern is back to sensation. repetitive yet what happens if we weren't making just 16 action patterns? What if I reduced this percussion to, claim,. 14 steps. Currently our percussion isn't playing 4 beats . per cycle. It's playing 3 and also a fifty percent defeats every cycle.And when we pile that shorter 14 step percussion. cycle up against our 16 step kick, snare, and hats we end up with patterns that do not. loop evenly. Each cycle our percussion pattern drops a. half beat behind our other drums, that makes for interesting syncopation and also variation. As these two patterns cycle out of sync a lot more. and also much more each time, they would eventually match back up after 112 actions. But we can compel them to reactivate their cycles. for a more musical collection of 4 bars, for instance. If we set "Reset Step" to 64, which is. 4 bars of 16 steps, our mis-matched cycling polyrhythms will reset after four bars in. our song for a pattern that has mathematically-generated variation yet a musical four-bar length. Polyrhythms can obtain extremely experimental and. the Drum Sequencer includes a collection of spots, several of which are currently set. RnB packages and begin putting with each other a little pattern. I desire to make a kick, snare, and as well as hat pattern. For the hi hats, I might attract in patterns. I simply roll the dice as well as each time I click. I obtain a randomized pattern of hi hats that might inspire me. Let's see just how points are sounding with our. other instruments. It's great however we're back in that acquainted. placement of having a great pattern, yet one looking for some variant as well as spice. For slow-moving jam designs such as this, one means to. include sonic seasoning is dial in some imperfection. Allow me reveal you what I mean ... I have actually got 2 snare drums in this Kong package. This one which I'm making use of for my back beat. As well as this clap design audio. I'll add one step on beat 2 with my first. Now you can barely hear that there's. If we glide Arrest 1 backwards ahead of the. and our slow jam beat really feels looser to match the mood. Along with the slide controls, we can. likewise transform each pattern lane's playback speed or instructions.
As an example, with our hi hats ... let's change. If we set it to" pendulum" it starts begins. hats will boomerang in reverse instead. This properly turns our one bar drum pattern. right into a 2 bar pattern with integrated hi hat variations.Let's add an open hi hat that also adheres to. By now you can see how Drum Sequencer assists. Now let's discuss several of the coolest. tools in Drum Sequencer: chance and also repeats. To illustrate likelihood, let's button. to what may really feel like the polar reverse of R&B: c and w! Country brushes similar to this are essential to. the feeling of the entire track. If I take these away ... we lose the entire. sense of motion as well as pulse. While it might seem like our drummer is simply. chugging along and peppering in little vibrant variations occasionally when it relocates him,. it's really all occurring courtesy of Drum Sequencer's probability settings. Allow's solo the drums.The package is a quite simple collection of examples. A kick, a hi hat, and also then a series collection light,. Lane 7 is our main snare hit. The standard part is a basic back beat rhythm.But the main grow of a nation brush pattern. is snare appeal each
side of this back-beat at lower speed, such as this. Nonetheless, you can instantaneously listen to just how repeated. as well as robot it gets. Actual drummers don't play this 3 entrapment. number every time. So watch ... Possibility is precisely what it seems like. If I dial down the probability I can determine. how commonly a step will cause ... claim 33% for this ... as well as 25% for this one ... and let's.
eliminate these two actions ... as well as dial back the chance here ... right here ... and on these two. too. Now what we've got is a pattern that's. been crafted for opportunity. Our main back-beat is still solid. Those will activate whenever. The hollow actions will only occur about. Okay let's button gears yet again! If you're believing regarding glitchier drums,. well so am I so allow's look into this tune. We have actually got the begin of a drum pattern already. and also you'll begin to recognize some previous subjects immediately. We've slowed the speed of some lanes down. for longer patterns each cycle ... and also we have actually obtained some hollow chance steps that only. sound periodically. One point we do not contend done in this pattern. is hi hats. Hi hat patterns can take advantage of Drum Sequencer's. "Repeats" section with glitchy genres, trap, drum n' bass, as well as numerous other styles.To present the concept of repeats, allow's. first include some basic ones to our snare. Much like we dialed down the chance to. change an action, we can call up the repeats for each step to enhance the number of triggers. inside that action. So for instance allowed's just dial up this entrapment. to 2. You can see its step has actually currently split in half. with 2 hits inhabiting the very same action area. Allow's solo just the entrapment to hear the result. We can call up repeats for several of the various other. likelihood steps also.
Now onto the hi hats to play extra with the. Instead of shows hi hats here on our. Kong allows bring in another drum instrument.One fantastic thing about the Drum Sequencer player. By including a Drum Sequencer over it in. The kick drum isn't constantly on C1 on the. The hi hat isn't constantly or even often on. We require to instruct Drum Sequencer what notes. Drum Sequencer has a Learn button. When clicked, Drum Sequencer is listening. As I do, my efficiency is written into Drum. Sequencer for me as actions. We can divide an action up in half, thirds, fourths,. Inside the repeat alternatives, we also have alternating. For Drum Sequencer, established aside its name. It's not really a" Drum" sequencer. What would certainly occur if we hooked up Drum Sequencer. If we generate a Europa synth as well as add a Drum. Sequencer over it we could go into Learn setting as well as assign some notes. Then we can do any kind of
number of strategies. we've picked up from clicking in actions, recording actions, or utilizing the built-in random step generators. or included action presets to inhabit our pattern. I have actually come up with this pattern that I like. What would certainly be fantastic is if this music pattern. could shift around to arpeggiate different chords, yet stay in the same music key ... and certainly, this is where the modularity and imagination of Players is most at home.Let's put Note Mirror beneath the Drum Sequencer. and set it up not as a note echo, but instead a note transposer utilizing its Pitch knob ... and also let's place a Ranges as well as Chords player under Note Echo to keep all our notes inside. the secret of C small. See what happens as I change the pitch handle. of Note Mirror to shift my pattern around ... To ensure that's Drum Sequencer ... like all gamers,. Pattern based operations don't have to indicate. Hopefully today you have actually seen they can really. The Drum Sequencer Gamer has 8 patterns where. My 16 step pattern is back to feeling. Each cycle our percussion pattern falls a. half beat behind our other drums, which makes for interesting syncopation as well as variant. We have actually got the start of a drum pattern currently. Hi hat patterns can profit from Drum Sequencer's.
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